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That is, on the one hand, one cannot say that the player’s actions do not matter at all in the finale, but on the other, their influence in most cases is reduced to abstract numbers. The decisions made by Shepard throughout all three games mainly affect only the forces of the united forces of the galaxy, which open access to different options for the endings.
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The previous parts did not mention anything like that: the magic wand, necessary for the climax, simply appeared at the right moment at the behest of the pike. The previous race, which fell at the hands of an ancient evil, almost managed to finish building it, and everyone assumes that the MacGuffin will allow you to defeat the almighty Reapers – however, no one, in general, understands how the Horn works. The ending of Mass Effect 3 seems to forget about all this: the third part is almost entirely devoted to collecting parts of an artifact called the Horn.
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